Initial commit

This commit is contained in:
2020-02-06 08:49:30 +01:00
commit bd4a20b643
18 changed files with 332 additions and 0 deletions
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*.o.*
*.d.*
*.a.*
.*.swp
.AppleDouble
lib
fixPermissions.sh
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../../asio/asio
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#ifndef LIBRARIES_ASIO_H
#define LIBRARIES_ASIO_H
#include "asio.hpp"
#endif // LIBRARIES_ASIO_H
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Makefiles/Makefile
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#
# Makefile.conf
#
CFLAGS += -I$(ROOTPATH) -I$(ROOTPATH)/include -I$(ROOTPATH)/Libraries -I$(ROOTPATH)/Libraries/asio/include -I$(ROOTPATH)/Libraries/Logging/include
DEBUGDIR := .debug
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#
# Makefile.target
#
Network.a.$(ARCH) : $(OBJECTS)
$(call build_target_library_arch,$@,$^)
Network.a:
$(call build_target,$@)
.DEFAULT_GOAL := Network.a
TARGETS += Network.a
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../../Makefiles
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#include "BroadcastClientImpl.h"
#include "BroadcastClient.h"
namespace Network {
BroadcastClient::BroadcastClient(const std::string& listenAddress, int broadcastPort, std::function<void(const std::string&)> callback) :
m_pBroadcastClientImpl(new BroadcastClientImpl(listenAddress, broadcastPort, callback))
{
}
BroadcastClient::~BroadcastClient() = default;
void BroadcastClient::Receive()
{
m_pBroadcastClientImpl->Receive();
}
std::string BroadcastClient::Send(const std::string& data, int sourcePort)
{
return m_pBroadcastClientImpl->Send(data, sourcePort);
}
void BroadcastClient::Broadcast(const std::string& data, int sourcePort)
{
m_pBroadcastClientImpl->Broadcast(data, sourcePort);
}
} // namespace Network
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#include "BroadcastServerImpl.h"
#include "BroadcastServer.h"
namespace Network {
BroadcastServer::BroadcastServer(const std::string& listenAddress, int broadcastPort, std::function<void(const std::string&)> callback) :
m_pBroadcastServerImpl(new BroadcastServerImpl(listenAddress, broadcastPort, callback))
{
}
BroadcastServer::~BroadcastServer() = default;
void BroadcastServer::Receive()
{
m_pBroadcastServerImpl->Receive();
}
std::string BroadcastServer::Send(const std::string& data, int sourcePort)
{
return m_pBroadcastServerImpl->Send(data, sourcePort);
}
void BroadcastServer::Broadcast(const std::string& data, int sourcePort)
{
m_pBroadcastServerImpl->Broadcast(data, sourcePort);
}
} // namespace Network
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#include "IcmpClientImpl.h"
#include "IcmpClient.h"
namespace Network {
IcmpClient::IcmpClient() :
m_pIcmpClientImpl(new IcmpClientImpl())
{
}
IcmpClient::~IcmpClient() = default;
bool IcmpClient::Ping(const std::string& targetAddress)
{
return m_pIcmpClientImpl->Ping(targetAddress);
}
} // namespace Network
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../Makefile
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#include "MulticastClientImpl.h"
#include "MulticastClient.h"
namespace Network {
MulticastClient::MulticastClient(const std::string& listenAddress, const std::string& multicastAddress, int multicastPort, std::function<void(const std::string&)> callback) :
m_pMulticastClientImpl(new MulticastClientImpl(listenAddress, multicastAddress, multicastPort, callback))
{
}
MulticastClient::~MulticastClient() = default;
void MulticastClient::Receive()
{
m_pMulticastClientImpl->Receive();
}
std::string MulticastClient::Send(const std::string& data, int sourcePort)
{
return m_pMulticastClientImpl->Send(data, sourcePort);
}
void MulticastClient::Broadcast(const std::string& data, int sourcePort)
{
m_pMulticastClientImpl->Broadcast(data, sourcePort);
}
} // namespace Network
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#include "UdpClientImpl.h"
#include "UdpClient.h"
namespace Network {
UdpClient::UdpClient(const std::string& listenAddress, const std::string& targetAddress, int targetPort, std::function<void(const std::string&)> callback) :
m_pUdpClientImpl(new UdpClientImpl(listenAddress, targetAddress, targetPort, callback))
{
}
UdpClient::~UdpClient() = default;
void UdpClient::Receive()
{
m_pUdpClientImpl->Receive();
}
std::string UdpClient::Send(const std::string& data, int sourcePort)
{
return m_pUdpClientImpl->Send(data, sourcePort);
}
void UdpClient::Broadcast(const std::string& data, int sourcePort)
{
m_pUdpClientImpl->Broadcast(data, sourcePort);
}
} // namespace Network
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#ifndef BROADCASTCLIENT_H
#define BROADCASTCLIENT_H
#include <functional>
#include <memory>
#include <string>
namespace Network {
class BroadcastClientImpl;
class BroadcastClient
{
public:
BroadcastClient(const std::string& listenAddress, int broadcastPort, std::function<void(const std::string&)> callback);
~BroadcastClient();
public:
void Receive();
std::string Send(const std::string& data, int sourcePort = 0);
void Broadcast(const std::string& data, int sourcePort = 0);
private:
std::unique_ptr<BroadcastClientImpl> m_pBroadcastClientImpl;
};
} // namespace Network
#endif // BROADCASTCLIENT_H
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#ifndef BROADCASTSERVER_H
#define BROADCASTSERVER_H
#include <functional>
#include <memory>
#include <string>
namespace Network {
class BroadcastServerImpl;
class BroadcastServer
{
public:
BroadcastServer(const std::string& listenAddress, int broadcastPort, std::function<void(const std::string&)> callback);
~BroadcastServer();
public:
void Receive();
std::string Send(const std::string& data, int sourcePort = 0);
void Broadcast(const std::string& data, int sourcePort = 0);
private:
std::unique_ptr<BroadcastServerImpl> m_pBroadcastServerImpl;
};
} // namespace Network
#endif // BROADCASTSERVER_H
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#ifndef ICMPCLIENT_H
#define ICMPCLIENT_H
#include <memory>
#include <string>
namespace Network {
class IcmpClientImpl;
class IcmpClient
{
public:
IcmpClient();
~IcmpClient();
public:
bool Ping(const std::string& targetAddress);
private:
std::unique_ptr<IcmpClientImpl> m_pIcmpClientImpl;
};
} // namespace Network
#endif // ICMPCLIENT_H
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#ifndef MULTICASTCLIENT_H
#define MULTICASTCLIENT_H
#include <functional>
#include <memory>
#include <string>
namespace Network {
class MulticastClientImpl;
class MulticastClient
{
public:
MulticastClient(const std::string& listenAddress, const std::string& multicastAddress, int multicastPort, std::function<void(const std::string&)> callback);
~MulticastClient();
public:
void Receive();
std::string Send(const std::string& data, int sourcePort = 0);
void Broadcast(const std::string& data, int sourcePort = 0);
private:
std::unique_ptr<MulticastClientImpl> m_pMulticastClientImpl;
};
} // namespace Network
#endif // MULTICASTCLIENT_H
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#ifndef UDPCLIENT_H
#define UDPCLIENT_H
#include <functional>
#include <memory>
#include <string>
namespace Network {
class m_pUdpClientImpl;
class UdpClient
{
public:
UdpClient(const std::string& listenAddress, const std::string& targetAddress, int targetPort, std::function<void(const std::string&)> callback);
~UdpClient();
public:
void Receive();
std::string Send(const std::string& data, int sourcePort = 0);
void Broadcast(const std::string& data, int sourcePort = 0);
private:
std::unique_ptr<UdpClientImpl> m_pUdpClientImpl;
};
} // namespace Network
#endif // UDPCLIENT_H